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Overview Edit

Bonuses Edit

  • Frontier expansion. Every age up they get a Frontier Wagon that can become a trading post or an outpost.
  • Trade dominance. Every trading post decreases enemy economy by 5%.
  • Native oppression. Several units have bonuses against native units.
  • Native Embassy. They can always build it and have access to African native units.
  • Technology. All tech research is 50% faster.

Weaknesses Edit

  • Costly villagers. The Boers cost two resources to train, food and wood.
  • Expensive units. They can either focus on their own expensive units, or on the cheap but fragile African natives.

Unique units and buildings Edit

The Belgians have a couple of high-technologic units.

  • Boer: Their unique villager. Costs both food and wood, but provides its own population space.
  • Bicycle Infantry: Light infantry with a bonus against Light infantry. Rides a bicycle.
  • Mitrailleuse: Artillery unit with a fast attack. Good against Infantry.
  • Combat Medic: A unit that's weak in combat, but can also heal.
  • Force Publlque: Their unique skirmisher. Good against natives.
Civilizations
Africans EgyptiansEthiopiansZulu
Anglos AmericansAustraliansCanadians
Asians AcehneseChineseIndiansJapaneseKoreansSiameseVietnamese
Balkans BulgariansGreeksRomaniansSerbians
Europeans BelgiansBritishDanishDutchFrenchGermansHabsburgs
ItaliansMalteseOttomansPortugueseRussiansSpanishSwedish
Latin Americans ArgentinesBraziliansChileansColombiansHaitiansMexicansParaguayansPeruvians
Middle Eastern AfghansOmaniPersiansUzbeks
Natives AztecsIncaIroquoisMapucheSiouxTupi
Polynesians Unknown