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==== Unique units and buildings ==== |
==== Unique units and buildings ==== |
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The Danes don't have many unique units and one unique building. |
The Danes don't have many unique units and one unique building. |
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− | * ''' |
+ | * '''Anchorage:''' dock that freezes enemy ships. |
* '''[[Snapphane]]:''' Their unique skirmisher. Can build military buildings. |
* '''[[Snapphane]]:''' Their unique skirmisher. Can build military buildings. |
Revision as of 17:05, 2 July 2018
Overview
Bonuses
- Golden Age. The danes have the power of the Golden Age, temporarily giving them and their allies better gather rates and experience when killing when reaching a new age.
- Ox carts. They have access to Ox carts, a mobile building that improves resource gathering or can turn into an economic building.
- Knowledge is power. The Danes start the game with a shipment already available. Also, they age-up 50% faster..
- Frozen sea. Enemy ships that get close to a Danish Anchorage freeze.
Weaknesses
- Reliant on being on the move. The Danes need to be always fighting and getting golden ages, otherwise, they become stale. Defensive civilizations will give them a hard time.
Unique units and buildings
The Danes don't have many unique units and one unique building.
- Anchorage: dock that freezes enemy ships.
- Snapphane: Their unique skirmisher. Can build military buildings.
- Ox Cart: Improves villager gathering and can turn into economic buildings.
- Gunboat: A lighter version of the Sloop.
- Espingol: Trained at the factory, replaces Heavy Cannon. Has less range but better rate of fire.
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