Animism is a religion that focuses on life after death. Your Seer is a better healer.
This religion is available to the following civilizations:
Techs[]
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Name
|
Cost
|
Description
|
|
Sorcery
|
150 , 100
|
Seers gain +10% Speed and +4 Line of Sight. Available at Enlightenment Age.
|
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Spiritual Healing
|
200 , 200
|
Further increases the capacity of your Seers' ability to heal units. Available at Enlightenment Age.
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Rites of Passage
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400 , 400
|
Units take 25% longer to train, but their attack is increased by 15%. Available at Enlightenment Age.
|
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Survivalism
|
500 , 600
|
Villagers gain +15% hitpoints and they gather from natural resources 15% faster. Available at Capital Age.
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Spirit Possession
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500 , 700
|
When a Seer dies, it provides a 5% hitpoint bonus to all nearby units for 5 seconds. Available at Capital Age.
|
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Ancestor Worship
|
1000 , 1000
|
Your Seers increase nearby units' attack, hitpoints, speed, and gather rates. Available at Industrial Age.
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Portals
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Minor Allies · Details |
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African Commodities | Broken - WIP |
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American Natives | |
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Asian Religious Orders | |
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European Towns | Coming Soon |
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Latin American Towns | |
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Oceanian Immigrants | |
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Polynesians | |
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Others | |
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Obsolete | |
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*Coming Soon |