Age of Empires III: Wars of Liberty Wiki
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Civilization Technology Tree Home City

"Get access to two types of villagers. Can upgrade their buildings regardless of the Age they are in for an increased price. Gets rewards for researching all the technologies of a building on each age. Best at: Harassing and Booming." ― In-game description.

Overview[]

The Romanians are a Nation State civilization in Wars of Liberty. They are traversing a period of adaptation to bring them closer to their future rework. The 19th century Modernization Era of Romania is now the key factor in their new design, which aims to represent a rapid military and economic development in game.

Features[]

  • Have access to all economic upgrades at Enlightment Age and all military upgrades at National Age at the expense of paying higher amounts of resources to upgrade each building.
  • Receive bonuses after researching all of the same age technologies in the same building:
  1. Hunter's Lodge: Gives 1-2 pigs after researching all of the same tier technologies.
  2. Market: Gives 1-4 villagers when the respective technologies are researched.
  • Receive a training time discount after upgrading all military units to Recruit Status and after researching all the Arsenal-like technologies of the same age. (5, 15 and 20% for infantry and cavalry, 2, 3 and 5 % for artillery)
  • Can use a mobile wagon, the Vardo, to train Roma Villagers and Bears.
  • Start the game with a Trained Bear.
  • Start the game with a Raven.

Unique Units[]

The Romanians have a few unusual units:
RomaSlaveIcon Roma Villager: One of the 2 available gatherers. It's trained at the Vardo and trickles experience.
ROMVardoIcon Vardo: A mobile building that trains Roma Villagers and Trained Bears, also provides 10 population.
DorobantIcon Dorobant: Heavy infantry unit with more attack, but low hit points.
VanatorIcon Vanator: A skirmisher with higher stats, yet more expensive.
Calarashicon Calaras: Cheap light ranged cavalry unit that takes up 1 population slot, en masse, good against heavy cavalry and artillery.
RavenIcon Raven: A pet that helps explore the map.
ROC2Bears Trained Bear: A trainable pet which is effective against treasure guardians.

In-game Dialogue[]

General[]

Gatherer[]

Cartographer[]

Trivia[]

  • The homecity is a model of the Great Hall from Harry Potter, downloaded from the internet and repurposed.
  • For many years, the civilization was Vlad Tepes themed and hinged for the most part on stereotypes, for lack of knowledge on the history of the culture. After several debates and reworks from the team, the civilization was reworked into a Francophile themed design.

History[]

Gallery[]

Changelog[]

  • 1.0.13c:
-Romanians are receiving a small rework in preparation for the bigger rework that will come soon™:
  1. -Modernization bonus: You can upgrade a building regardless of the age you’re in, at a bigger cost. Military buildings have an age II restriction, obviously.
  2. -Researching all the technologies of the Market, Hunters Lodge and Military buildings of each age gives you a small benefit:
    1. -Researching all the Market technologies of every age (not considering the Market upgrade itself) grants you a Villager.
    2. -Researching all Hunters Lodge technologies of every age (not considering the Hunters Lodge upgrade itself) grants you a Pig.
    3. -Researching all Military (Barracks, Stable and Artillery Foundry) technologies of every age (not considering the Buildings upgrades themselves) grants you 5% faster infantry and cavalry training, and 2% faster Artillery training.
-For all purposes, your Domnitor is now the Cartographer, except it lost its old, cringey abilities. All cards referencing the Domnitor will now affect the Cartographer.
-Impaler card name has been changed to Vlad’s legacy
-You start the game with 1 Raven instead of 2.
-Villager shipments ONLY send Roma Villagers.
-Lautari now gives the Vardo an aura that improves the gather rate of nearby Roma Villagers.
-Raven Trainer now allows the Cartographer to train more Ravens.
-They have access to new cards:
  1. -Ursari: Improves your pets in combat by 50% and reduces their traintime by 20%.
  2. -1 Vardo + 6 Roma Villagers
  3. -Evil Eye: Roma Villagers reduce the gathering rate of nearby enemy Villagers.
  4. -Nicolae Balcescu politician no longer delivers Corpsepults, but 3 Mule Artilleries instead.
  5. -King Carol I politician no longer delivers Corpsepults, but 2 Schneiders instead.
  6. -They no longer get duplicate voicesets.
  • 1.0.13d:
-Early Veteran Stable costs double, as it unlocks three shadow upgraded units.
-Now get a decent theme song.
-Now trains 3 Villagers
  • 1.0.14, 1.0.14a and 1.0.14b:
-The Leader (AI) is now correctly called King Carol I according to its portrait, instead of Alexander John Cuza.
-All plurals for Dorobant have been corrected to Dorobanti.
-All plurals for Vanator have been corrected to Vanatori.
-Civilization description corrected.
-Starting villagers increased to 6, up from 5.
-Recruit’s Artillery Icon has been fixed.
-Cartographers are now upgraded automatically with each Age up as the rest of the Nation States do.
-Modernizing the Foundry to Recruit's status now costs 500 Food and 500 Coin, and now unlocks the Mule Artillery’s shadow, the Schneider Gun becomes available, and Barbette and Draft Horses become available to be researched early.
-Modernizing the Foundry to Army’s status now makes Cordite and Forward Observers available to be researched early apart from unlocking the Schwarzlose and the upgrades.
-The units in the Star Fort have been rearranged in a more intuitive form. From left to right: Maceman, Hajduk, Dorobanț, Vânător, Stradiot, Boyar, Calaraș.
-The three bonuses for modernizing the military have been readjusted according to the new arsenal as follows:
  1. -Infantry and Cavalry train 5% faster (2% for Artillery) after upgrading all of your military to Recruit status.
  2. -Infantry and Cavalry train 15% faster (3% for Artillery) after researching all of the following: Flintlock Holsters, Bandoliers, Hunting Knives, Yatagan Swords, Dolman, Inflammable Mixture, Barbette and Draft Horses.
  3. -Infantry and Cavalry train 20% faster (5% for Artillery) after researching: Border Guards, Mountain Guards, Forward Observers and Cordite.

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