- Nomads. The Sioux, as a semi-nomadic people, require no houses, greatly alleviating your wood needs.
- Masters of Siege. The Sioux know how to keep their independence. Sioux units are naturally good against Buildings, meaning you can put a lot of pressure on your enemy.
- Weak economy. The Sioux start the game with a somewhat weaker economy, and all in all it’s still weaker than most civilization’s.
Unique units and buildings Edit
Like all natives, they have a lot of unique units.
- Cetan Bow: Light infantry unit. Good against Heavy infantry.
- War Club: Melee Heavy infantry unit. Good against Cavalry.
- Wakina Rifle: Light infantry armed with a rifle. Very good against Heavy infantry.
- Axe Rider: Exceptional Heavy cavalry unit. Armed with an axe.
- Bow Rider: Early Light cavalry unit. Has good speed.
- Rifle Rider: Light cavalry armed with a rifle with a high rate of fire. Good against Cavalry and Siege.
- Tashunke Prowler: Cavalry unit that can go stealth.
- Dog Soldier: A very powerful Heavy cavalry unit. Can only be sent from the Homecity or big button technologies.
- Teepee: Weak building that boosts the HP of your units.
|Africans||Egyptians • Ethiopians • Zulu|
|Anglos||Americans • Australians • Canadians|
|Asians||Acehnese • Chinese • Indians • Japanese • Koreans • Siamese • Vietnamese|
|Balkans||Bulgarians • Greeks • Romanians • Serbians|
|Europeans|| Belgians • British • Danish • Dutch • French • Germans • Habsburgs|
Italians • Maltese • Ottomans • Portuguese • Russians • Spanish • Swedish
|Latin Americans||Argentines • Brazilians • Chileans • Colombians • Haitians • Mexicans • Paraguayans • Peruvians|
|Middle Eastern||Afghans • Omani • Persians • Uzbeks|
|Natives||Aztecs • Inca • Iroquois • Mapuche • Sioux • Tupi|